7 Wonders

7 Wonders

When 7 Wonders came out back in 2010 it was the “it” card drafting game. It stayed that way for quite a few years. People loved 7 Wonders. They wanted to play it again and again. They bought the expansions and into the hype. I couldn’t go to a game night during 2013 without everyone bringing their own copy and wanting to play it. I mean it was was so popular 7 expansions to 7 Wonders have been made for the game. Not only that, but it won multiple awards throughout 2010 and 2011. They even made a 7 Wonder Duel card game and expansions.

So it may come as a shock that I despise this game. This game was so popular how could I hate it so much? It wasn’t just that we played it at every game night for like 2 years straight, but it was also the fact that I truly didn’t like the game at all. Thankfully, people don’t bring it around as often as they used to . . . Today’s article is focusing on 7 Wonders, but as you can see, with a little twist.

Why 7 Wonders Is My Worst Nightmare At Game Night . . .

The game itself is more complex version of Sushi Go! Sushi Go has all the player interaction without the bogged down components of 7 Wonders. So why do people choose to play 7 Wonders when Sushi Go! is out there and cheaper to buy? This, I truly don’t understand.

Icon Complexity

I think the icons in 7 Wonders clutter the cards. It has a similarly frustrating feel as Race for The Galaxy, in that you have to learn what the symbols mean each and every play through. I don’t find this an enjoyable aspect of any game. If I don’t like 7 Wonders to begin with, the prospect of having to learn all the little symbols again is not making me want to sit down at a table (insert exhaustive sigh here).

Little Player Interaction

There doesn’t seem to be a ton of player interaction in the game which is one of my favorite aspects of playing games. Where’s the screwage in 7 Wonders? It’s just not there . . . Sure, you could take a card that somebody else needs, but there are dozens more to choose from when people hand you the next set of cards. No person taking a card you need will make or break your strategy. I gave this same criticism of Taverns of Teifenthal in a previous post. For me to truly like a game, the stakes need to be raised a bit higher. There’s no gut-wrenching feeling in 7 Wonders, there can’t be with how the game is designed.

The #1 Reason I don’t Like 7 Wonders

The theme and the goals of the game contradict each other. It’s for this reason I say 7 Wonders is a pedantic game. The designers were so immersed in the details of play that the overall beauty of the game is lost. Am I trying to build my giant pyramid as one of the 7 Wonders, no. I can’t even build seven wonders. What I’m trying to say is that the game’s “Literacy”is way off the mark. Epic fail in design and concept, again, just my opinion.

Excessive Ways To Score

Finally, there are just too many ways to count points in the game. The score sheet alone has 8 different categories you can score points. That just seems like way too many ways to score, and I can never find the right strategy to win.

Final Thoughts

I guess like the people out there who hate Tichu–and there is plenty out there–there are going to be some people who just don’t like 7 Wonders. I happen to be in that category of people who just don’t like this game. 7 Wonders doesn’t even take that long to play and I still don’t like it, and that’s truly saying something.

I don’t like discriminating against a game. I usually give every game a fair shot, but 7 Wonders is just not for me. What do you think of my points in the article? Do you agree or disagree? I’d love to hear from you. Please comment below with your opinion on 7 Wonders. Thanks for reading, and we hope to have you as a reader on the next article.