Love randomness in some games but abhor it in others? Perhaps we can help you understand why. In this episode, Damon sheds light on the difference between input and output randomness, and the fine line designers tread to make a game deliciously tense and not enraging.
Games we played:
https://boardgamegeek.com/boardgame/284742/honey-buzz
https://boardgamegeek.com/boardgame/282954/paris
https://boardgamegeek.com/boardgame/214396/campy-creatures
https://boardgamegeek.com/boardgame/27225/bananagrams
https://boardgamegeek.com/boardgame/270971/era-medieval-age
https://boardgamegeek.com/boardgame/2398/cribbage
https://boardgamegeek.com/boardgame/303057/pan-am
Games we discussed:
https://boardgamegeek.com/boardgame/153938/camelup
https://boardgamegeek.com/boardgame/174430/gloomhaven
https://boardgamegeek.com/boardgame/41/cant-stop
https://boardgamegeek.com/boardgame/463/magic-gathering
https://boardgamegeek.com/boardgame/1634/warhammer-quest
https://boardgamegeek.com/boardgame/146508/time-stories
https://boardgamegeek.com/boardgame/714/talisman
GameMaker’s Toolkit Youtube Channel
https://www.youtube.com/c/MarkBrownGMT