Episode 46. How Does It End?

How important is the way a game ends? A good ending can cement a playing experience together, while a bad one can erase a game completely from your memory, or even worse, make it memorable for all the wrong reasons. This week Damon talks about how having a strong narrative arc and a satisfying ending is possible to achieve, even in games without complex stories or themes. We discuss our favorite victory point endings, fixed time endings, control endings, and aha endings, and which ones left us feeling unsatisfied.

Games we played:
Baron Voodoo | Board Game | BoardGameGeek
Las Vegas | Board Game | BoardGameGeek

Games we discussed:
Arkham Horror | Board Game | BoardGameGeek
Agricola | Board Game | BoardGameGeek
For Sale | Board Game | BoardGameGeek
Istanbul | Board Game | BoardGameGeek
Catan | Board Game | BoardGameGeek
PARKS | Board Game | BoardGameGeek
Camel Up | Board Game | BoardGameGeek
Codenames | Board Game | BoardGameGeek
Time’s Up! | Board Game | BoardGameGeek
Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases | Board Game | BoardGameGeek
Risk | Board Game | BoardGameGeek
Sid Meier’s Civilization: The Board Game | Board Game | BoardGameGeek
Everdell | Board Game | BoardGameGeek
Betrayal at House on the Hill | Board Game | BoardGameGeek
SeaFall | Board Game | BoardGameGeek
Mysterium | Board Game | BoardGameGeek
Talisman | Board Game | BoardGameGeek
Star Realms | Board Game | BoardGameGeek