Which one is it? Can a toy have a beginning and end and not be a game? Can a game have rules and actually be a toy? And where on earth do we fit in puzzles? We slog our way through this question and try to determine what qualities make something feel like a “game” vs any other activity
Games we played:
Commands & Colors: Napoleonics | Board Game | BoardGameGeek
Underwater Cities | Board Game | BoardGameGeek
School of Sorcery | Board Game | BoardGameGeek